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1. I want to try missiles, what route should I train? - in Ships and Modules [original thread]
If you're switching to missiles for PvE then go Caldari - all their missile boats are decent for PvE. However they only have a few decent missile boats for pvp so before you start training shield and missile skills across the board I'd select whi...
- by Cletus Graeme - at 2012.05.28 18:31:00
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2. Need some very first directions - in Ships and Modules [original thread]
Baneken wrote: Your first order of business is to find a good corp and start asking questions from those who have done PvP. This! OP: Too many questions! You can't learn to pvp from a forum. Experience is the best teacher. Forums are best...
- by Cletus Graeme - at 2012.05.16 09:38:00
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3. The Eris - in Ships and Modules [original thread]
If you're using it purely to bubble then you don't care what weapons are fitted anyway as the bubble alone now ensures that you get on the killmail. For gang/fleet fights your priorities are bubbling and staying alive - not dps - so your fits sho...
- by Cletus Graeme - at 2012.05.16 00:26:00
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4. The Best Rapier Fit? - in Ships and Modules [original thread]
Originally by: Erichk Knaar Highs: Covops Cloak II Covert Cyno Gen Cyno Gen The rest doesn't matter. Actually it does, Recons are all about MIDS. Otherwise you might aswell just use a covops.
- by Cletus Graeme - at 2010.04.15 23:47:00
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5. Arbitrator setup, pvp solo - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 06/08/2009 11:09:44 That's a decent setup for an Arbi. The only major drawback is that an AB doesn't allow you to control range at all but hopefully fights will come to you anyway. An alternative setup would be t...
- by Cletus Graeme - at 2009.08.06 11:06:00
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6. Crap Lasers - in Ships and Modules [original thread]
There is no point using Amarr Navy Multifrequency (AN MF) to calculate DPS for a Zealot. The whole point of using pulse lasers on the ship is to take advantage of the range provided by Scorch to avoid being tackled and damaged. This is even more i...
- by Cletus Graeme - at 2009.03.29 21:22:00
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7. Whats the best Cruiser for all around use??? - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 25/03/2009 18:58:27 Originally by: Vaerah Vahrokha I only flew Ruptures so far, but I am doing everything with them: PvE, PvP, fleet PvP, coffee, pizza. Nerf the Rupture! Seriously though, by 'all rou...
- by Cletus Graeme - at 2009.03.25 18:58:00
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8. Heavy assault cruisers why? - in Ships and Modules [original thread]
Originally by: Hirana Yoshida If you are in for a close range slug-fest the Harbinger will prove superior, but if you are able to dictate the engagement range the Zealot's range will give you a solid leg-up. For smaller engagements, the H...
- by Cletus Graeme - at 2009.03.25 18:49:00
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9. Minmatar recons -- still great in PvP? (rapier, huginn) - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 25/03/2009 17:52:59 The Matari Recons are still very useful in small gang PvP where each member of the gang needs to be able to tackle, tank and do damage. Sadly, their use in fleet combat is now limited to killing...
- by Cletus Graeme - at 2009.03.25 17:52:00
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10. ECM will get balanced (no really it will) - in Ships and Modules [original thread]
What's the problem with ECM ships?
- by Cletus Graeme - at 2009.03.25 16:21:00
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11. Seriously why is ECM in its current form ok? - in Ships and Modules [original thread]
What's the problem with ECM ships?
- by Cletus Graeme - at 2009.03.25 16:17:00
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12. Let's get rid of ECM - in Ships and Modules [original thread]
What's the problem with ECM ships?
- by Cletus Graeme - at 2009.03.25 16:16:00
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13. Have pity on the noobs: Petition to remove caldari race from the game - in Ships and Modules [original thread]
What CCP needs to realise is that there are two separate issues here. (1) ECM is more effective in PvP combat than the other types of e-war - this applies to BOTH small or large gang combat (2) The Falcons is far more effective than any of ...
- by Cletus Graeme - at 2009.03.25 16:15:00
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14. Stick with gallente? - in Ships and Modules [original thread]
Originally by: Arthello If I were you I'd train Amarr as their ships are armor tanked like the Gallente. If you branch into Minnie you also need to pick up shield skills to maximize their potential. This is very good advice. Amarr al...
- by Cletus Graeme - at 2009.03.17 06:01:00
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15. Fix the Ferox - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 07/03/2009 20:42:33 Originally by: Kissapasi 5% Medium energy turret hardwiring is dirt cheap, so is 3% turret ROF/DAM. Use them. I do, however, you neglected to mention them in your setup. In any case,...
- by Cletus Graeme - at 2009.03.07 20:40:00
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16. Fix the Ferox - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 07/03/2009 16:32:45 Originally by: Kissapasi [Ferox, Bad Boy Setup] Nearly 500 dps, ability to hit to 20km+ with pretty good damage, ~80k ehp, ~150dps passive tank. I really fail to see the point of op, fer...
- by Cletus Graeme - at 2009.03.07 16:30:00
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17. When will the caldari recons get ballanced? - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 07/03/2009 12:55:38 I honestly think the Force Recons are fine. It's the Combat Recons that seriously need fixing/boosting. EDIT: Apart from the Curse ofc which is awesome
- by Cletus Graeme - at 2009.03.07 12:55:00
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18. Passive Targeter Question (please help) - in Ships and Modules [original thread]
Originally by: Gypsio III So all a passive targeter does is to allow you to lock someone, but not aggress them, without them knowing. It's useful for non-aggressive mods like ship scanners. It's useless for stealth bombers, because as soo...
- by Cletus Graeme - at 2009.03.07 12:53:00
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19. When will the caldari recons get ballanced? - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 06/03/2009 16:06:09 Originally by: Jesum The Falcon was fine when they released it. Why did they boost it? By boosting it they made the rook useless when compared to the falcon. Caldari pilots (I think ...
- by Cletus Graeme - at 2009.03.06 16:03:00
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20. harbinger, shield - in Ships and Modules [original thread]
Edited by: Cletus Graeme on 06/03/2009 15:33:56 Originally by: Merin Ryskin 95% of the time, you should be engaging at over 20km and abusing scorch, putting you well out of range for both. This is true of any pulse ship, really, scor...
- by Cletus Graeme - at 2009.03.06 15:32:00
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